Middle Earth

Cube Recipes
From the cube recipes available in the standard game only these are active in the mod:
- all quest recipes
- 3 health potions + 3 mana potions + 1 standard gem -> full rejuvenate potion
- 3 health potions + 3 mana potions + 1 chipped gem -> rejuvenate potion
- 3 small rejuvs -> one large
- 3 rings -> amulet
- 3 amulets -> ring
- 3 gems of the same quality and type -> 1 gem of the next higher quality

Following are additional recipes


Crafting:
(Armor includes body armor, belts, boots, helms, gloves and shields.
Weak recipes are available in all difficulties, normal recipes are available from maiar diff upwards and good recipes are only available in valar diff)

Weapons weak: Man+jewel+magic weapon
Weapons normal: Kir+Kir+jewel+magic weapon
Weapons good: Kir+Ereg+Sereg+jewel+magic weapon

Armor weak: Anna+jewel+magic armor
Armor normal: Thol+Thol+jewel+magic armor
Armor good: Thol+Curu+Tin+jewel+magic armor

Amulet weak: Er+Er+Er+Er+Er+jewel+amulet or ring
Amulet normal: Ram+Tir+jewel+amulet or ring
Amulet good: Ram+Tir+Amar+jewel+amulet or ring

Armor non-DR weak: Er+Er+Er+Thor+Tir+jewel+magic armor
Armor non-DR normal: Thon+Thon+Thon+Fea+jewel+magic armor
Armor non-DR good: Thor+Maeg+Ruth+jewel+magic armor

Weapons non-dmg weak: Man+Man+Man+Thor+jewel+magic weapon
Weapons non-dmg normal: Anna+Kir+Curu+Jewel+magic weapon
Weapons non-dmg good: Fea+Fea+Ur+jewel+magic weapon

Attributes weak: Anna+Thol+Thol+jewel+ring
Attributes normal: Tir+Tir+Ur+jewel+ring
Attributes good: Curu+Curu+Sul+Sul+jewel+ring



Effects are (additional to random amount of affixes which are of increasing quality depending on the level of the crafter 70% of the player level for weak recipes, 80% for normal and 90% for good):

Weapons weak:
100% chance: max damage +2-12, AR +20-70
25% chance: +damage 20-70%
5% chance: deadly strike 10-20%,
5% chance: slightly faster attack

Weapons normal:
100% chance: +damage 30-90%, AR +30-90
20% chance: deadly strike 10-20%
10% chance: crushing blow 5-10%
10% chance: faster or faster attack

Weapons good:
100% chance: +damage 50-110%, 20-30% AR
50% chance: crushing blow 7-15%
25% chance: monster can’t heal
20% chance: faster attack

Armor weak:
100% chance: +AC% 30-70, HP +10-35
50% chance: regenerate HP 2-8
25% chance: reduce magic damage 1-3
10% chance: dexterity +5-10

Armor normal:
100% chance: +AC% 40-80, HP +20-40
50% chance: regenerate HP 4-12
20% chance: reduce damage% 5-10
15% chance: dexterity +10-15

Armor good:
100% chance: +AC% 75-150%, HP +30-50
50% chance: regenerate HP 5-15
25% chance: dexterity +15-20
15% chance: resist all 10-30

Amulet weak:
15% chance: +1-30 magic find
15% chance: monster can’t heal
15% chance: fast cast
15% chance: slightly faster attack
15% chance: slow monster 1-50%

Amulet normal:
25% chance: +1-50 magic find
25% chance: monster can’t heal
25% chance: faster cast
25% chance: fast attack
25% chance: resist all 1-35

Amulet good:
50% chance: lifesteal 1-10
50% chance: manasteal 1-10
33% chance: fastest cast
33% chance: faster attack
33% chance: +all skills 1-3 (for rings: +all skills 1)

Attributes weak:
100% chance: +4-8 strength
100% chance: +4-8 dexterity
100% chance: +4-8 vitality
100% chance: +5-9 energy

Attributes normal:
100% chance: +9-12 strength
100% chance: +9-12 dexterity
100% chance: +9-12 vitality
100% chance: +10-14 energy

Attributes good:
100% chance: +13-16 strength
100% chance: +13-16 dexterity
100% chance: +13-16 vitality
100% chance: +15-18 energy

Armor non-DR weak:
50% chance: resist all 10-20
33% chance: +5% mana
33% chance: +5% life
33% chance: 5-8 mana after kill
33% chance: nofreeze

Armor non-DR normal:
60% chance: resist all 20-30
40% chance: +5-10% mana
40% chance: +5-10% life
40% chance: 9-12 mana after kill
40% chance: nofreeze

Armor non-DR good:
70% chance: resist all 30-40
50% chance: +10-15% mana
50% chance: +10-15% life
50% chance: 9-12 mana after kill
50% chance: nofreeze

Weapons non-dmg weak:
50% chance: manasteal 3-5
50% chance: lifesteal 3-5
50% chance: strength 9-12
33% chance: +damage vs demons 100%
33% chance: +damage vs undead 100%

Weapons non-dmg normal:
60% chance: manasteal 5-7
60% chance: lifesteal 5-7
60% chance: strength 12-15
40% chance: +damage vs demons 200%
40% chance: +damage vs undead 200%

Weapons non-dmg good:
70% chance: manasteal 7-9
70% chance: lifesteal 7-9
70% chance: strength 16-20
50% chance: +damage vs demons 300%
50% chance: +damage vs undead 300%



Other recipes:

Unsocket recipe:
Any socketed normal item (sockets filled) + unique item => the same item with sockets empty + the socketfillers

Rune downgrade:
One Rune => One Rune of one level lower quality

Rune upgrade:
Three Runes of one type => one rune of the next higher type

Unique transmute:
Any unique item => a rare item of the same type with quality 110% of the original itemlevel

Rare transmute:
Any rare item => a magic item of the same type with quality 110% of the original itemlevel

Magic weapon upgrade:
Any magic weapon +1 perfect gem +1 rune +1 jewel +1 charm +1 magic ring +1 magic amulet
=> the same magic weapon with +10% damage +1 maximum damage +10% durabilty BUT +10% requirements (attributes) - this recipe can be used repeatedly on the same item

Magic armor upgrade:
Any magic armor +1 perfect gem +1 rune +1 charm +1jewel +1 magic ring + 1 magic amulet
=> the same magic armor with +10% armorclass, +3 hitpoints +10% durability BUT +10% requirements (attributes) - this recipe can be used repeatedly on the same item

Rare upgrade I:
Any rare item + jewel + rune + charm + perfect gem + any set item + any crafted item
=> rare item of the same type with 1 socket and quality 100% original itemlevel

Rare upgrade II:
Any rare item + 2 jewels + 2 runes + 2 charms + 2 perfect gems + 2 set items + 2 crafted items
=> rare item of the same type with 2 sockets and quality 115% original itemlevel

Rare upgrade III:
Any rare item + 3 jewels + 3 runes + 3 charms + 3 perfect gems + 3 set items + 3 crafted items
=> rare item of the same type with 3 sockets and quality 130% original itemlevel

Jewels transmute:
Three jewels => one new jewel

5 Gems upgrade:
Five gems of any type but one quality => one gem of random type but higher quality

Normalize Items:
Making normal items from magic items (to socket or imbue):
One magic item => normal item of that type

Socketing items:
1 perfect gem+one non-magic,non-superior, non-socketed item => 1 socket in this item
2 perfect gems+one non-magic, non-superior, non-socketed item => 2 sockets in this item
4 perfect gems+one non-magic, non-superior, non-socketed item => 3 sockets in this item
8 perfect gems+one non-magic, non-superior, non-socketed item => 4 sockets in this item
16 perfect gems+one non-magic, non-superior, non-socketed item => 5 sockets in this item
32 perfect gems+one non-magic, non-superior, non-socketed item => 6 sockets in this item

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